GoogleEmployer profile
Emulation Engineer, Silicon
Location not specified · 3–83.3 yrs
Experience
- 3–83.3 yrs
Salary
- Not disclosed
Location
- Location not specified
Work mode
- Not specified
Job type
- Full-time
Apply by
- Closing date not listed
Posted
- 12 Feb 36
About this role
Minimum qualifications:- Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related field, or equivalent practical experience.
- 3 years of experience with industry-standard emulation tools and techniques.
- Experience with scripting languages such as Perl, Python, or Tcl, and design languages such as Verilog or SystemVerilog.
- Master's degree or PhD in Electrical Engineering, Computer Engineering, or Computer Science, with an emphasis on computer architecture.
- Experience with emulation model development and bring up.
- Experience with developing new transactors and hybrid emulation model development.
- Knowledge of digital fundamentals and computer architecture.
Be part of a diverse team that pushes boundaries, developing custom silicon solutions that power the future of Google's direct-to-consumer products. You'll contribute to the innovation behind products loved by millions worldwide. Your expertise will shape the next generation of hardware experiences, delivering unparalleled performance, efficiency, and integration.
Google's mission is to organize the world's information and make it universally accessible and useful. Our team combines the best of Google AI, Software, and Hardware to create radically helpful experiences. We research, design, and develop new technologies and hardware to make computing faster, seamless, and more powerful. We aim to make people's lives better through technology.
Responsibilities
- Build emulation models for ASIC designs at the SoC and IP level.
- Provide prototype/FPGA knowledge for ASIC design at the IP level.
- Strategize the emulation test platform (e.g., SIM, Hybrid, ICE, UPF).
- Develop transactors for emulation models.
- Gather knowledge on third-party transactors (e.g., peripherals, multimedia) and integration.